In Director's View, you walk around a movie set through the eyes of the director. The world around you is a void; nothing else matters but your set, camera, and awesome director's chair.

In this project, I wanted to tell a story without words but rather through the environment. A big part of the world-building was due to some asset creators I included in the Used Assets file below, and I recommend checking out their other works. This project also allowed me to practice my asset creation, being the camera and director's chair, which I did through Maya.

Updated 4 days ago
Published 5 days ago
StatusPrototype
PlatformsHTML5, Windows, macOS
AuthorARandomRat
GenreAdventure
Made withUnity
TagsFirst-Person, Indie, Short, Unity, Walking simulator

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Used Assets.pdf 59 kB
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Fonseca-Project1_MAC_041325.zip 139 MB
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Fonseca-Project1_Win_041325.zip 131 MB

Comments

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Your banner for this game is incredibly extravagant and makes a clear indicator on the some of the contents of the game. It is interesting how much of the outside is a vast empty space, relating to how a scene is cramped within "three walls" with the director being within the invisible fourth wall. While your game is incredibly simplistic in its exploration  and game play, it has a lot to explore and speculate on, such as what is going on in the scene with the poker game. The models are quite detailed, which makes for a visually appealing look in this game. A part of me would like to have the items be interactable but even without it, you can explore them deeply which is nice.